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Something I was wondering about GT4

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Old Oct 22, 2004 | 07:25 PM
  #11  
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Originally Posted by DakarM
and losing like 5% hp! that part pissed me off! specially when you can barely edge out some of the faster cars.
It's actually more like 10%... and with my 900-1000 HP cars... that's a LOT, especially when the computer's cars aren't affected.

Cheating bastard of an AI :madfawk:

I should play it again some time. I miss my 4 rotor Le Mans Mazda racer
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Old Oct 22, 2004 | 07:27 PM
  #12  
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Originally Posted by txhatch
Well...uh...uh..shutup :fawk:


ahahahah shall we play the i'm rubber you're glue game h:
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Old Oct 22, 2004 | 08:09 PM
  #13  
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Why even start? everything you say will just bounce off me and stick on you.
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Old Oct 23, 2004 | 08:40 AM
  #14  
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I want realistic burnouts and 1/4 miles times.
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Old Oct 23, 2004 | 09:05 AM
  #15  
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Originally Posted by txhatch
Why even start? everything you say will just bounce off me and stick on you.

bastidge

i'll tap holes in your body then use locktite red h:
so it wont bounce off and stick to me
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Old Oct 23, 2004 | 09:17 AM
  #16  
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they need to add turbo lag like they did in the first Gran Turismo
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Old Oct 23, 2004 | 09:20 AM
  #17  
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Originally Posted by DakarM
it's a video game. i for one like the no damage model that GT uses. Better no damage and more realistic physics than damage model and crappy physics.
No reason they can't have both, is there? It's not like I play wanting to crash all these cars into things, but just like how the author of the thread is annoyed by the lack of realism in regard to having no engine problems when he redlines it the entire time I find it pretty lame that there's no damage done to any of the car bodies.

It might be a video game but the reason alot of people play it is because it's got real cars with real upgrades etc. etc. = realism. I also don't see why they'd sacrifice physics for body damage.
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Old Oct 23, 2004 | 09:26 AM
  #18  
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Originally Posted by Silhouette
No reason they can't have both, is there? It's not like I play wanting to crash all these cars into things, but just like how the author of the thread is annoyed by the lack of realism in regard to having no engine problems when he redlines it the entire time I find it pretty lame that there's no damage done to any of the car bodies.

It might be a video game but the reason alot of people play it is because it's got real cars with real upgrades etc. etc. = realism. I also don't see why they'd sacrifice physics for body damage.

you can never have it all. i was just stating that I would take physics over body damage.
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Old Oct 23, 2004 | 09:27 AM
  #19  
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Originally Posted by HappySnatch
they need to add turbo lag like they did in the first Gran Turismo

they have that in GT3, specially if you add a huge turbo on a small engine.
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Old Oct 23, 2004 | 09:49 AM
  #20  
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Originally Posted by HappySnatch
they need to add turbo lag like they did in the first Gran Turismo
apparently you never got the escudo pikes peak version and boosted it to 18** horses
if you like turbo lag, thats your car
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