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Maybe the main storyline only contains two characters and they wanted to keep it that way in co-op?
Here are the words straight from the developers mouth...
I can definetly understand but our feeling was that COOP in Vegas was a bit too simplistic, it didn't really offer the feeling that we had for the game since most rooms are dual entries.
Now we can clearly control the experience for 2 people and overall it's ALOT more fun.
Was a tough decision but we felt this made for a better experience in single player.
Player 1 controls the other 2 AI's.
So it goes along with what Nightshade was saying about how easy it was with 4.
Here are the words straight from the developers mouth...
Player 1 controls the other 2 AI's.
So it goes along with what Nightshade was saying about how easy it was with 4.
I have never done story mode with 4 players but I play it a lot with my neighbor and we walk through levels like they were candy, I could only imagine what 4 players would be like.
I for one can't wait for RSV2 to hit the shelves though, I have tried to find a newer game to take RSV's place but nothing is as fun as the one and only.
__________________
"I'll keep my money, guns and freedom. You can keep the "Change."
Yea, I remember doing the entire storyline co-op for the achievement.
A. It was too easy, even on the hardest setting.
B. It felt like someone was always getting in my way because some of those hallways and rooms can get small.
The key we found that worked was to take turns on who enters key areas forst so that one is always left alive for the respawn. We have it down to a science now and are walking through the story on my 360 Elite for the award points.
__________________
"I'll keep my money, guns and freedom. You can keep the "Change."