Doom 3
Originally Posted by umop-apisdn
Not likely since it's already been sent to the companies that mass produce the discs.
:EDIT: I tried to find the article to back that up but I couldn't. I read it a few days ago from a reputable source.
:EDIT: I tried to find the article to back that up but I couldn't. I read it a few days ago from a reputable source.
yeah i read that too...jus sayin, sooooooo many delays for doom3.
it sucks because by the time it gets released, alot of the "new" technology used will be dated..
oh well, there's always doom4 i guess.
some news about doom3...
and why Trent Reznor's(NIN) work didn't make it...
Originally Posted by megagames.com
Description-
iD is gradually building-up to the Doom 3 August 3 release by a variety of announcements and releases. The news coming from the developer suggests that the Doom 3 tools and source will be released very soon after the game, with a level editor included in the retail package.
It is a well known fact that iD not only helps the mod community but relies on it in order to secure the longevity and continued success of its titles and Doom 3 will be no exception. Previous titles have reaped the benefits of a strong mod community and Doom 3 is also bound to do so. The large number of fan sites for the game are a result of iD's good relationship with gamers and they can also produce some news. The D3 theme tune, composed by Chris Vrenna (formerly of the Nine Inch Nails) and Clint Walsh, can now be downloaded, in-full, from a variety of D3 fan sites. The music adds a definite metal sound to the game but it is the intro tune and not much detail is known about the rest of the OST. Many fans claim that the absence of Trent Reznor is obvious and fondly reminisce the music which opened Quake.
iD is gradually building-up to the Doom 3 August 3 release by a variety of announcements and releases. The news coming from the developer suggests that the Doom 3 tools and source will be released very soon after the game, with a level editor included in the retail package.
It is a well known fact that iD not only helps the mod community but relies on it in order to secure the longevity and continued success of its titles and Doom 3 will be no exception. Previous titles have reaped the benefits of a strong mod community and Doom 3 is also bound to do so. The large number of fan sites for the game are a result of iD's good relationship with gamers and they can also produce some news. The D3 theme tune, composed by Chris Vrenna (formerly of the Nine Inch Nails) and Clint Walsh, can now be downloaded, in-full, from a variety of D3 fan sites. The music adds a definite metal sound to the game but it is the intro tune and not much detail is known about the rest of the OST. Many fans claim that the absence of Trent Reznor is obvious and fondly reminisce the music which opened Quake.
and why Trent Reznor's(NIN) work didn't make it...
Trent Reznor has spoken on the official NIN website about Doom 3, the reasons why his work did not make it into the game and on his relationship with John Carmack.
According to Trent Reznor, the initial plans for Doom 3 called for no musical soundtrack as such, but a musical, immersive environment. A theme tune to accompany the game intro was planned but according to Mr. Reznor, ...time and money and bad management... did not let the collaboration work out.
The initial plans for the involvement of the NIN lead singer called for total control over the game's audio, as an overall sound producer, ...from foley and voice over to ambient world noise.. Work on the audio involved working directly in the game editor and with the programmers. Trent Reznor describes his work, during that time, at iD as ...thinking in a different way... The overall effort focused on bringing the environment to musical life by ..."tuning" various environmental sources so they 'd cohesively interact with one another in a "musical" way. Imagine your footsteps, as part of an orchestra which may also include a nearby dripping ceiling and the creaking of a door.
The NIN front man still claims to be eagerly awaiting Doom 3 and to be looking forward to trying out the powerful new engine. You can find a link to the full Trent Reznor interview by following the download tab above.
According to Trent Reznor, the initial plans for Doom 3 called for no musical soundtrack as such, but a musical, immersive environment. A theme tune to accompany the game intro was planned but according to Mr. Reznor, ...time and money and bad management... did not let the collaboration work out.
The initial plans for the involvement of the NIN lead singer called for total control over the game's audio, as an overall sound producer, ...from foley and voice over to ambient world noise.. Work on the audio involved working directly in the game editor and with the programmers. Trent Reznor describes his work, during that time, at iD as ...thinking in a different way... The overall effort focused on bringing the environment to musical life by ..."tuning" various environmental sources so they 'd cohesively interact with one another in a "musical" way. Imagine your footsteps, as part of an orchestra which may also include a nearby dripping ceiling and the creaking of a door.
The NIN front man still claims to be eagerly awaiting Doom 3 and to be looking forward to trying out the powerful new engine. You can find a link to the full Trent Reznor interview by following the download tab above.
Originally Posted by wagz182ksu
he didn't pull the crap that valve did with hl2 giving false dates.
and if that's your criteria on which to buy, there are plenty of crap ass games in the bargain bin that i'm sure were released on time.
ehh, yeah, "leaked". 2 weeks before it was scheduled to be released. What a convienent excuse to delay the game lets see... a YEAR?
I'm buying both of them by the way. I'm just saying that carmack did a SLIGHTLY better job about dealing with the release scheduling than valve did.
ps. steam wasn't even close to working at the time of the expected launch last year. soo i'm not really sure how they would have handled updates and multiplayer.
whatev. they will both be sweet.
I'm buying both of them by the way. I'm just saying that carmack did a SLIGHTLY better job about dealing with the release scheduling than valve did.
ps. steam wasn't even close to working at the time of the expected launch last year. soo i'm not really sure how they would have handled updates and multiplayer.
whatev. they will both be sweet.
How did they "deal" with the leak? I mean did they redo the entire game? Somebody explain to this noob how the leaking of source code is any worse than the game being pirated the day it's released.


