PS3 Screenshots!
Originally Posted by Darth2000GSR
Looks like what a PC can do now.
Originally Posted by Epoch
Nope. The only way a PC can come close to that right now is through using lots of normal mapping in indoor environments. That's outdoor environment with insanely high polycount models and unbelievably huge normal and bump mapped textures. It also looks like there's some real time raytracing (!!!) involved, but I'll believe it when I see realtime game play.
(That's the sound of everything you just said going straight over my head)
Originally Posted by Epoch
Nope. The only way a PC can come close to that right now is through using lots of normal mapping in indoor environments. That's outdoor environment with insanely high polycount models and unbelievably huge normal and bump mapped textures. It also looks like there's some real time raytracing (!!!) involved, but I'll believe it when I see realtime game play.
your observation about the outdoor lighting seems right on. i won't believe they've accomplished real-time ray tracing until i see it either!but the screenshots that include people next to cars suggest to me that these are in-game screenshots, and not from FMVs. an FMV would likely have better looking people, higher polygon count for the surrounding environment, etc.
Originally Posted by darth asiandoood
so early?...i would of thought it would be after E3
Originally Posted by sherwood
well i would think they'd want to showcase it at E3 and premiere it beforehand on MTV to create major buzz
It's cause they're trying to get a jump on Sony, who accounced they'd also have a pre-E3 preview as well.
Originally Posted by Epoch
Nope. The only way a PC can come close to that right now is through using lots of normal mapping in indoor environments. That's outdoor environment with insanely high polycount models and unbelievably huge normal and bump mapped textures. It also looks like there's some real time raytracing (!!!) involved, but I'll believe it when I see realtime game play.


