Originally posted by Nightshade
Yes I realize there are limitations in the licensing and because of these limitations that seem to be in place it does indeed detract from the overall gaming experience.
People want realism from a game...not so realistic it is not fun but some realism is good. Damage doesn't have to be visual as well it can be as simple as hitting a wall and the car pulls to the side that hit or rubbed.
Not that difficult really.
Okay, I know I'm probably wasting my time, but I'll try once more...
You seem very good at claiming to know what "people want", but the public at large votes with their wallets, and that would prove your statement DEAD WRONG. Fact is, every GT game that has come out has been a huge seller, unqualified hit. Just because YOU don't happen to like the way they are set up doesn't mean they suck. You mention the "limitations" that "detract from the overall gaming experience?" Once again, that is from YOUR point of view. Based on the overwhelming popularity of this series I'd offer that the majority of people do NOT have a problem with these "limitations."
Finally, I think one of the GT series actually tried to do what you mentioned. I'm almost sure I can remember an item from the options menu that let you set car damage ON or OFF, with the caveat that it would affect performance, but not be visible. Only problem is, I can't remember if this was in GT2 or GT3. Can anyone answer this question?