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The Basement Non-Honda/Acura discussion. Content should be tasteful and "primetime" safe.

This game owns my life right now...

Old Nov 30, 2010 | 10:25 PM
  #1591  
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M@rshy
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Hey0s mod is updated
Old Dec 1, 2010 | 09:48 AM
  #1592  
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I still like honda's. :-/
 
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Server Mod updated.
Old Dec 1, 2010 | 09:58 AM
  #1593  
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monsters working now?

fuuuuuuuuck
Old Dec 1, 2010 | 09:59 AM
  #1594  
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From: glass case of emotion
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this game is bullshit :madr:


Me: *hey, time to log in and see the spooky monsters that don't have auto rape enabled*
Me: *hmm ... where am I? Better warp /home*
Me: *oh, there's that f*cking a$$f@ggot Josh*
Me: "Hi! So happy to see you."
Me: *move forward and ... something is nailing me, wtf? I can't see it."
Me: "Josh, something invisible is killing me"
Me: *turns around*
Me: "SSSSSSSSssssssSSSSSssssSSS"
Me: *fuuuuuuuuuuuuuuuuuuuuuu*

I spawned, had a spider on my head, only to be lit up by a creeper within 15 seconds.
Old Dec 1, 2010 | 10:27 AM
  #1595  
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ShaolinLueb
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Originally Posted by e3NiNe
this game is bullshit :madr:


Me: *hey, time to log in and see the spooky monsters that don't have auto rape enabled*
Me: *hmm ... where am I? Better warp /home*
Me: *oh, there's that f*cking a$@ggot Josh*
Me: "Hi! So happy to see you."
Me: *move forward and ... something is nailing me, wtf? I can't see it."
Me: "Josh, something invisible is killing me"
Me: *turns around*
Me: "SSSSSSSSssssssSSSSSssssSSS"
Me: *fuuuuuuuuuuuuuuuuuuuuuu*

I spawned, had a spider on my head, only to be lit up by a creeper within 15 seconds.

:rofl:

can't help it drew.

the metro area is a mess. i noticed monsters on top of other buildings. monsters are spawning in the street's. its like I am legend up in there.

i went through my building and i didn't see any enemies. then again I have sound turned off at work :X. my "castle in the sky" seems to be safe also.

it helps to craft a watch.
Old Dec 1, 2010 | 10:31 AM
  #1596  
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BOOM goes the dynamite!
 
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new version remembers the last server ip you used. awesome!
Old Dec 1, 2010 | 10:31 AM
  #1597  
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Minecarts working at all?
Old Dec 1, 2010 | 10:33 AM
  #1598  
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From: glass case of emotion
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then get this ...

Me: *minding own business, checking mob trap near City Park*
Me: *fffffffffffffff thunk. fffffffffffffff thunk. fffffffffffffff thunk.*
Me: *wtf? oh, it's awesome Josh being all Josh and shooting me with arrows*
Me: *goes chasing after him*
Josh: *hides in the HAN Forrest bunker*
Me: *drops 1 TNT right in front of him*
Josh: "wtf!"
Me: "okay, I'll defuse it. I have ice."
Me: *places ice over TNT. Breaks ice. Water flows*
Josh: *punches TNT*
Me: *expecting flash and fizzle*
Game: "BOOOOOOOOOOOOOOOOOOOOOM. Game Over."
Me: "w t f"
Josh: *going hysterical*

A flooded TNT exploded. Killed me. Did no damage to Josh or the building.
Old Dec 1, 2010 | 10:35 AM
  #1599  
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ShaolinLueb
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Originally Posted by M@rshy
Minecarts working at all?
Bug update #4, and we’re six people in the office now!

Client version 1.2.5
Server version 0.2.7 (not mandatory, but you might want to update anyway)

* Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
* Riding carts and boats now works properly when you travel long distances.
* Harvesting crops no longer yields fake seeds
* Removed /home (sorry!)
* Snowballs again!

I will start looking at server-side inventory soon in an attempt to reach beta soon.
I’ll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again. Once that’s in place, BETA! :-D

http://notch.tumblr.com/
Old Dec 1, 2010 | 10:52 AM
  #1600  
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Yay!
Checking this shit out later.


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