This game owns my life right now...
You can build a 16x16 grid of your nearby area and wherever there is the most spawning poof...there you go. Or...what I did...
Build your huge massive mob tower, let night fall and hope they spawn on your platform...go and watch if they spawn, turn to your right (about 20 blocks away) and see 8 skeletons, 4 zombies, 2 creepers and a few spiders and go...FUCK...wrong area...
I let my SP game run while I was AFK (about 5 hours and I came back to 7 feathers, 4 gunpowder, and 3 arrows... :wtc:
Build your huge massive mob tower, let night fall and hope they spawn on your platform...go and watch if they spawn, turn to your right (about 20 blocks away) and see 8 skeletons, 4 zombies, 2 creepers and a few spiders and go...FUCK...wrong area...
I let my SP game run while I was AFK (about 5 hours and I came back to 7 feathers, 4 gunpowder, and 3 arrows... :wtc:
SMP Health Update is out
I’m expecting bugs on this one, so I’m monitoring the usual channels (irc, twitter, email) extra carefully.
Basically everything I talked about in the last post is done, with some extras such as visible hurt animations (how did I forget that?) and visible fire on burning mobs.
The lighting still isn’t right, I need to rewrite it. I think I know what the problem is now, though. Or rather, I know what ONE problem is. You know when you’re traveling by boat, and you see weird strips of light on the ocean floor in multiplayer? That.
Also needed is visible armor on players and mobs (sheep!), and some tweaks to reduce laggy moving mobs. And bows and arrows.
There are a couple of new settings for the server:
pvp. True by default. If this is set to false, players can’t hurt other players.
spawn-monsters. True by default. Set to false to remove all monsters.
spawn-animals. Also true by default. Set to false to remove all animals.
[edit:]
Wow, that broke the game. Hold on while I try to fix stuff.
[edit:]
I’ve uploaded a new server and a new client, fixing the two major bugs I heard about.
I had to disable leaves decaying again (sorry!) because it caused infinite loops in certain situations.
Keep me posted, and I’ll keep fixing!
I’m expecting bugs on this one, so I’m monitoring the usual channels (irc, twitter, email) extra carefully.
Basically everything I talked about in the last post is done, with some extras such as visible hurt animations (how did I forget that?) and visible fire on burning mobs.
The lighting still isn’t right, I need to rewrite it. I think I know what the problem is now, though. Or rather, I know what ONE problem is. You know when you’re traveling by boat, and you see weird strips of light on the ocean floor in multiplayer? That.
Also needed is visible armor on players and mobs (sheep!), and some tweaks to reduce laggy moving mobs. And bows and arrows.
There are a couple of new settings for the server:
pvp. True by default. If this is set to false, players can’t hurt other players.
spawn-monsters. True by default. Set to false to remove all monsters.
spawn-animals. Also true by default. Set to false to remove all animals.
[edit:]
Wow, that broke the game. Hold on while I try to fix stuff.
[edit:]
I’ve uploaded a new server and a new client, fixing the two major bugs I heard about.
I had to disable leaves decaying again (sorry!) because it caused infinite loops in certain situations.
Keep me posted, and I’ll keep fixing!



