Official Little Big Planet Discussion Thread
#21
its not a big part of the game. it's jus a way to personalise youre character and to show how versatile this game is. I mean unlimited side scroling... It's all about giving the gamer the necessary tools to be able to create his own level, pointing system, objective... pretty much his own game.
You're telling me that people can make levels for this game? That's... fantastic. Unprecedented. I shat bricks.
It reminds me of this game, soon to come out, which will also let you make levels.
#22
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Holy. Fuck.
You're telling me that people can make levels for this game? That's... fantastic. Unprecedented. I shat bricks.
It reminds me of this game, soon to come out, which will also let you make levels.
You're telling me that people can make levels for this game? That's... fantastic. Unprecedented. I shat bricks.
It reminds me of this game, soon to come out, which will also let you make levels.
#23
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#26
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I'm riveted for the release of LittleBigPlanet. One of the reasons I decided to get my PS3.
I look at this game as digital Legos. Sure the lego kits are cool, but there's nothing like just making whatever you can imagine.
I look at this game as digital Legos. Sure the lego kits are cool, but there's nothing like just making whatever you can imagine.
#30
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a beta was released about 1 week ago ...
but I pee on betas :run:
found it 8 days before the "hard" street date.
"hard street date" is a term used when a game must be released on a specific day no matter when the inventory arrives.
but I pee on betas :run:
found it 8 days before the "hard" street date.
"hard street date" is a term used when a game must be released on a specific day no matter when the inventory arrives.