So like, we just got a PS3
Oct 13, 2006 | 04:10 PM
Joined: Aug 2000
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From: Not so Sunny Cali
Quote:
Originally Posted by
Nelson
Don't risk getting fired by sneaking a pic...
:werd: We know what a PS3 looks like.
Oct 13, 2006 | 04:11 PM
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From: Orange, CA
Quote:
Originally Posted by
v6_accord_jerz
So what kinda game is Lair again and how long you think it'll be til it's 100% done? Looked RPG ish if I remember, cool still frame of the game
I think it's a medieval sort of flight sim.
The game is probably really close to being finished, but as of now we are still working on the cinematics on that game.
Oct 13, 2006 | 04:11 PM
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pic of actual in game action
Oct 13, 2006 | 04:12 PM
Thread Starter
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From: Orange, CA
Quote:
Originally Posted by
rebeld
dom what do u do? if ur a game tester i will drive out there and kick u for stealing my dream job
h:
Game testing sucks. It's really not that great.
Oct 13, 2006 | 04:15 PM
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Quote:
Originally Posted by
dom93hatch
Game testing sucks. It's really not that great.
Grandmas Boy says different
Oct 13, 2006 | 04:34 PM
XBL: HotMilkGT // HAN H14
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wait.. what do you do again? i need a job ._.
Oct 13, 2006 | 04:38 PM
Thread Starter
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From: Orange, CA
Project Coordinator for Lair :eek3:
Oct 13, 2006 | 04:44 PM
XBL: HotMilkGT // HAN H14
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Quote:
Originally Posted by
dom93hatch
Project Coordinator for Lair :eek3:
do you have need for a graphic designer?
Oct 13, 2006 | 04:47 PM
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From: Orange, CA
Unfortunately no. I've been trying for a while to get into art direction but I don't think I'm gonna get it...durr...
We could use a technical director/coordinator for working out bugs in Temerity Pipeline, shot breakdown and setup, etc.
Oct 13, 2006 | 04:50 PM
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anything in the advertising/print/packaging type? I'm no engineer, can't work out bugs.. maybe draw them..
h:
Quote:
Originally Posted by
dom93hatch
Unfortunately no. I've been trying for a while to get into art direction but I don't think I'm gonna get it...durr...
We could use a technical director/coordinator for working out bugs in Temerity Pipeline, shot breakdown and setup, etc.