someone with doom3 try this...
Originally Posted by dE.fUsEd
yeah did this work? must take up hella space, but worth it..
This "hack" won't affect graphics performance. If this really does work, it will only decrease the amount of time it takes to load each level, which isn't all that long to begin with.
This game is designed for some serious hardware. If you want to make it run faster, start with a faster video card and about a gigabyte of system memory.
I have a pentium 4 2.27 ghz, 1 gig of memory, 128 meg geforce4 ti 4200. At 800x600 and "medium" quality, the game is pretty smooth, but does get jerky when there is more than one enemy on the screen or nearby.
This game is designed for some serious hardware. If you want to make it run faster, start with a faster video card and about a gigabyte of system memory.
I have a pentium 4 2.27 ghz, 1 gig of memory, 128 meg geforce4 ti 4200. At 800x600 and "medium" quality, the game is pretty smooth, but does get jerky when there is more than one enemy on the screen or nearby.
Originally Posted by benjamin
This "hack" won't affect graphics performance. If this really does work, it will only decrease the amount of time it takes to load each level, which isn't all that long to begin with.
This game is designed for some serious hardware. If you want to make it run faster, start with a faster video card and about a gigabyte of system memory.
I have a pentium 4 2.27 ghz, 1 gig of memory, 128 meg geforce4 ti 4200. At 800x600 and "medium" quality, the game is pretty smooth, but does get jerky when there is more than one enemy on the screen or nearby.
This game is designed for some serious hardware. If you want to make it run faster, start with a faster video card and about a gigabyte of system memory.
I have a pentium 4 2.27 ghz, 1 gig of memory, 128 meg geforce4 ti 4200. At 800x600 and "medium" quality, the game is pretty smooth, but does get jerky when there is more than one enemy on the screen or nearby.
yet many people how have done it report that they are able to run higher resolution and it's smoother.
I wanted someone who is on the boarder (sys requirements) to try it.
__________________
'00 Dakar Bus CRS Edition
LCD Squad #0001
'00 Dakar Bus CRS Edition
LCD Squad #0001
Originally Posted by WiLL
...I really wanna get out and shoot people.
Originally Posted by DakarM
yet many people how have done it report that they are able to run higher resolution and it's smoother.
all of Doom3's textures are compressed. Your graphics card works to uncompress these textures, which is why doom3 suggest graphics cards with 256mb of memory or higher for better gameplay. this "hack" would make perfect sense. if the textures are already uncompressed, that means your card has to work less.
Originally Posted by dE.fUsEd
all of Doom3's textures are compressed. Your graphics card works to uncompress these textures, which is why doom3 suggest graphics cards with 256mb of memory or higher for better gameplay. this "hack" would make perfect sense. if the textures are already uncompressed, that means your card has to work less.
i went from 20 frames a second during one intensive scene to over 40 in the same scene after tweaking a little bit using info at www.planetdoom.com in the technical forums and doing the decompression!!! very nice!
running 1024x768 at high detail AAx2
2.6 Ghz P4
512 RDRAM
Ati 9800 Pro
thanks!!
running 1024x768 at high detail AAx2
2.6 Ghz P4
512 RDRAM
Ati 9800 Pro
thanks!!
As the Doom 3 launch approaches, the news about the highly anticipated title keeps coming in fast and thick. The latest interesting bit of information regarding iDs blockbuster has to do with a feature supported by the game but which has no hardware support for the time being.
According to the information then, when Doom 3 is finally released, it will be able to utilize a card with 512MB of memory. The game, it is rumoured, will have ultra graphics performance settings which will use larger uncompressed textures when a 512 Mb board is detected. It is unlikely that any use for this feature will be possible for a while but it seems that the only card that could, potentially, support this feature is a 3Dlabs workstation card, one which is unlikely to be a part of a gamer's setup.
iD programmer Robert A. Duffy comments on the Ultra setting, In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a given scene per frame (60 times a second) can easily be 50Mb+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically.
Interestingly enough, the Inquirer mentions Ultra textures and the possibility that iD may have chosen to ignore ATIs 3Dc texture compression feature, possibly due to contractual obligations to a certain ATI rival. We would be interested to see if the game will use any ATI specific features but believe it is unlikely as is any comment from John Carmack on why that is the case.
According to the information then, when Doom 3 is finally released, it will be able to utilize a card with 512MB of memory. The game, it is rumoured, will have ultra graphics performance settings which will use larger uncompressed textures when a 512 Mb board is detected. It is unlikely that any use for this feature will be possible for a while but it seems that the only card that could, potentially, support this feature is a 3Dlabs workstation card, one which is unlikely to be a part of a gamer's setup.
iD programmer Robert A. Duffy comments on the Ultra setting, In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a given scene per frame (60 times a second) can easily be 50Mb+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically.
Interestingly enough, the Inquirer mentions Ultra textures and the possibility that iD may have chosen to ignore ATIs 3Dc texture compression feature, possibly due to contractual obligations to a certain ATI rival. We would be interested to see if the game will use any ATI specific features but believe it is unlikely as is any comment from John Carmack on why that is the case.
Originally Posted by wagz182ksu
i went from 20 frames a second during one intensive scene to over 40 in the same scene after tweaking a little bit using info at www.planetdoom.com in the technical forums and doing the decompression!!! very nice!
running 1024x768 at high detail AAx2
2.6 Ghz P4
512 RDRAM
Ati 9800 Pro
thanks!!
running 1024x768 at high detail AAx2
2.6 Ghz P4
512 RDRAM
Ati 9800 Pro
thanks!!


