video gaming industry (project help)
ok this isnt really about programming
id like any ideas you guys can give to help is much appreciated
my technical business presentation class is asking for us to write proposals on anything
me an my gf decided to propose introducing video game programming classes to our school - a tech school
some of my arguments will include:
-how more sophisticated video games create the demand for more sophisticated hardware
-demand of game programmers in the industry
-experience in putting code with graphics, instead of writing cmd line games
-will attract more prospective students to the school (a survey will have to be conducted)
feel free to debunk any of my arguments
id like any ideas you guys can give to help is much appreciated
my technical business presentation class is asking for us to write proposals on anything
me an my gf decided to propose introducing video game programming classes to our school - a tech school
some of my arguments will include:
-how more sophisticated video games create the demand for more sophisticated hardware
-demand of game programmers in the industry
-experience in putting code with graphics, instead of writing cmd line games
-will attract more prospective students to the school (a survey will have to be conducted)
feel free to debunk any of my arguments
See my thread on Video games influence on technlogy in this forum.
It created the demand for faster processors, better rendering graphics cards, more RAM to operate these games which in turn pushed MoBo manufacturers to make faster boards to accomodate this demand as well as more slots for RAM and card space...drive space etc.
The events that gaming has pushed upon the computer industry is endless in all actuality...the average user aside from gaming may use an actual 20% of the processors capacity. This is the strong majority of the market....now toss in games and you get upwards of 80% of these same users pushing their systems to the limits with any given game.
Example being when Unreal came out there was a push for higher end processors and MoBos that would allow the game to run at is optimum but none were really available. AMD kicked out a MoBo and chipset that took advantage of this hole in the industry so Intel countered....Graphics manufacturers jump in on the race and many companies came up with amazing advances that spurred a huge growth in the industry (I believe VooDoo was on top at this point) and other companies ran to keep up and surpass....it continues to this day and includes monitor companies for resolution and space savings as well.
It created the demand for faster processors, better rendering graphics cards, more RAM to operate these games which in turn pushed MoBo manufacturers to make faster boards to accomodate this demand as well as more slots for RAM and card space...drive space etc.
The events that gaming has pushed upon the computer industry is endless in all actuality...the average user aside from gaming may use an actual 20% of the processors capacity. This is the strong majority of the market....now toss in games and you get upwards of 80% of these same users pushing their systems to the limits with any given game.
Example being when Unreal came out there was a push for higher end processors and MoBos that would allow the game to run at is optimum but none were really available. AMD kicked out a MoBo and chipset that took advantage of this hole in the industry so Intel countered....Graphics manufacturers jump in on the race and many companies came up with amazing advances that spurred a huge growth in the industry (I believe VooDoo was on top at this point) and other companies ran to keep up and surpass....it continues to this day and includes monitor companies for resolution and space savings as well.
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"I'll keep my money, guns and freedom. You can keep the "Change."
"I'll keep my money, guns and freedom. You can keep the "Change."


