3D model integra
The taillights and windows look a bit off. Any brake caliper that big would be a monoblock design, like a Brembo or something.
But hey, you don't see me making any 3D computer models of stuff so I'll shut up now.
But hey, you don't see me making any 3D computer models of stuff so I'll shut up now.
for all those wondering, I used lightwave3d. (lightwave3d.com) I just started by buying a book for the program on amazon.com. Read through it a bit and read some stuff online and then just started.
:thumbup: Dude, that absolutely rocks! I did a bit of 3d rendering myself years ago, and I know how much *hard work* it takes to put together these things from scratch.
Below is a NSX I rendered 4 years ago w/ 3d studio max.. (it became part of an group project animation where an f-14 tomcat hunts down my nsx and blows it up!) I had actually considered rendering a 3G integra back then, but I knew it'd be much tougher w/ the more curves to the body shape~~
Below is a NSX I rendered 4 years ago w/ 3d studio max.. (it became part of an group project animation where an f-14 tomcat hunts down my nsx and blows it up!) I had actually considered rendering a 3G integra back then, but I knew it'd be much tougher w/ the more curves to the body shape~~


