Old May 6, 2010 | 12:01 PM
  #11660  
Tark's Avatar
Tark
Senior Member
 
Joined: Jun 2004
Posts: 30,331
Likes: 0
From: Montréal, Canada
Default

Originally Posted by e3NiNe
The melee engine is fucked. You run, gun, punch ... realize the guy hasn't died ... gun some more ... then some random BS grenade takes you out from 10 feet away. Also, when the hammer guy lunges, he looks like a fucking ice skater.

In H3, there's a counter balance to the runners ... in Reach, you just can't stop a hammer. You just can't stop a sword. In H3, I can make you pay for picking up that stuff.

Trust the people who are on this for over 4 hours a night, this gameplay isn't right. Going from H3 where I have a consistent 2.0-ish K/D ratio ... I can't even go positive in Reach using the exact same playing style. When you play games within the same family, there's not supposed to be this drastic of a change.



IGN released this ...
YouTube- Top 10 Halo Reach Kills (May 4th)

Anyone want to count the BS with me?

#7, how many times do you need to pistol then melee to kill?
#6, that rocket would have left the person 1 shot in H3
#4, the guy who did the shooting + melee didn't even get the kill, the needle rifle guy cleaned up after
#2, another melee issue
#1, that rocket shouldn't have killed that guy.
like i said improvements are to be done... i agree with the melee part. most of the guns need to be tweaked... the power is just not right.

As for the hammer I disagree, i've used the needle to kill the hammer carrier over and over again.

It is a different game, it's a different style and obviously playing the same style you guys are used to will not work. The guns arent even the same so you'll have to adjust.

I just think you guys are bitching because you're not used to this game style yet. It is different thats for sure. thankfully H3 is still there for you guys
Reply